Jacob Taylor (
darkpants_warmfeeling) wrote in
voicetest2014-03-08 10:35 am
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Setting: Spaaaaaace!
Jacob Taylor is hard at work in his starship's armory. He's in charge of maintaining an impressive array of assault rifles, heavy pistols, grenade launchers, and other implements of destruction and defense. Jacob's aware that the lives of his friends and crewmates might depend on the condition of these weapons. It's a job he takes seriously, and it's a job he's good at.
When your character enters, Jacob turns away from his electronic console to greet them.
"Hey. Can I help you with something?"
When your character enters, Jacob turns away from his electronic console to greet them.
"Hey. Can I help you with something?"
no subject
"Well, better it than you. Sounds to me like you're lucky to be in one piece." Jacob doesn't know yet how difficult to kill Heine is. What he does know is that shit happens out in the field, and that he would rather have a destroyed weapon to salvage than a dead crewmate to mourn.
He takes a moment to power down the weapon and eject any remaining ammunition from the wreck, just to be safe. Then he turns to Heine. "You'll need a new weapon," he says. "How do you feel about a shotgun with a bayonet attachment? Could come in handy next time you get cornered."
no subject
"It could," he says. Heine doesn't really like the idea of bayonets, though, and glances around. "I don't know. What do you have?"
no subject
They appear completely clean and untouched, weapons that have never been fired outside of a few test shots on the range. Jacob takes down a particularly large pistol and holds it in front of Heine as though it were a sample at a restaurant. "It's called the Talon. Fires heavy-gauge shotgun slugs instead of regular bullets. It's heavy and it overheats fast, but you can't find a better sidearm for close range."
He lays it on a counter for Heine to examine if he wishes, then turns to lift a shotgun off the rack. A shotgun with a pointy metal bit stuck on its end. "This is what I'm talking about," he says. "Standard Katana shotgun, but I've modified it. The bayonet's an obvious advantage, and there's also a smart choke installed to boost accuracy. This is a shotgun that works at all ranges, not just up close."
He puts the shotgun next to the pistol, being careful to keep the bayonet pointed away from any unsafe directions. "If neither of those interest you, I've got lots more where they came from. Just say the word."
Beware, Heine- Jacob could go on for most of the day about this stuff. He takes his duties pretty darn seriously.
no subject
Heine may give the shotgun's added blade a slightly raised eyebrow, but he picks it up, too, after setting down the pistol. The accuracy aid doesn't matter to him that much, and it's with near absent-mindedness that he turns the shotgun in the exact opposite direction that Jacob left it in and lets his fingertip touch the edge of the blade. He's careful not to let it break skin, but he draws his hand back all the same.
"Maybe something lighter." Not that he would mind taking these out for a test run in the shooting range. Heine is fine with talking about firearms, relative to anything else. He turns the shotgun back around, stopping its spin with his hand.
no subject
He grabs a smaller pistol, flips it in his hand, and holds it out for Heine to take, handle-first. "Phalanx sidearm. Don't let the size fool you- it's got plenty of stopping power. This one's been modified with ultralight materials. Doubt you could find a pistol that's easier to handle. Go ahead and feel the weight." Finding Heine the perfect gun is now Jacob's personal mission. Making sure the gun survives its next mission with Heine is a secondary objective.
no subject
"I'll take it to the firing range," he says after a moment. Test it out and all that. He looks back at Jacob, though, and asks, "Any other suggestions?"
no subject
"Chakram Launcher needs some more testing," he says. "It fires explosive razor discs instead of regular rounds. I've tried it- not sure I like it." He gives Heine a slight sideways smile. "If you give me a second opinion, we can call it even on the trashed rifle. Sound good? The range is just next door."
no subject
Still, he supposes he owes the guy for ruining the other rifle. (In his defense, it had been a tough spot, and he managed to block the brunt of the attack for the others. The rifle really is a mess, though.) Heine looks at both firearms for a second before he finds a way to carry them without dropping anything, nods, and starts for the door.
Once he's there, he stops. "You want to see your guns in action?" An idle question, really, because if the range is just next door it won't take too long for him to go and come back regardless of whether he has company or not.
no subject
Multiple humanoid silhouettes pop up at a variety of distances from the firing position. Jacob makes some of them move side-to-side as an added challenge: he wants to see how the Launcher's slower projectiles deal with moving targets. Those explosive discs probably are overkill against most enemies, but Jacob has dealt with threats nasty enough to make the Launcher look underpowered.
Jacob finishes the setup, then lowers a pair of ear protectors over his head and nods to Heine. "It's ready. Go for it."
no subject
It's probably evident that he makes up for his sullen demeanor with being adept in the field. After a minute he shifts his stance so he can go after the moving targets, adjusting to the knockback as he goes. Once he's satisfied, he just sets the pistol down before picking up the Launcher without another word.
no subject
As Heine picks up the Chakram Launcher, Jacob stops talking to let him concentrate. Instead, he folds his arms and leans back against the wall, watching the show. What the guy lacks in chattiness,he makes up for in shooting. However that rifle got wrecked, it definitely wasn't due to incompetence on Heine's part.
no subject
The first kick of the bigger gun is bigger than he expects. Heine makes an annoyed sound as his feet slide back an inch. Even with the thermal clips, it feels warm in his hands, and Heine runs his palms over it thoughtlessly as he waits for it to recharge, watching the disc explode in the target.
He'll need another try before he cements his opinion, though, and as another target rolls into view he takes the shot. A moment after the disc hits, Heine lowers the rifle and rolls his shoulders.
"Not something I'd use," he says after a pause. The combination of razor blades and explosives seems a bit... much.
no subject
Jacob takes off his ear protectors, then rolls his shoulders before stepping forward. He'll need to reset the range, and handle the debris from the blasted targets, but it'll be a quick job for him. "Thanks for testing it out," he says to Heine. "I'll see what I can do to make it handle better, but in the meantime, I won't be recommending it. We've got better explosive weapons on board."
no subject
"Someone who wants to be an action hero might like it," he says, half-seriously. It's really too heavy for someone— especially of his weight and build— to practically handle in the field.
But his attention is taken by something else. "You have other explosive stuff?"
no subject
He picks up the Chakram Launcher after Heine sets it down and ejects its remaining ammunition, preparing it for its return to the rack in the armory. "We do have a couple lighter items. One of them's a pistol that fires sticky bombs. Neat gun if you can get the hang of it."
no subject
"I'll try it," he replies. It doesn't seem too safe to test sticky bombs inside a shooting range, but he can take it on his next excursion if necessary.
no subject
"Just don't get cornered while using this one. If its ammunition gets damaged the way that rifle did, there won't be enough of you to bury." The perils of explosive weaponry make them rarely the best choice for close quarters.
no subject